NEW YORK, June 29, 2023 /PRNewswire/ — The global cloud gaming market size is estimated to grow by USD 1,619.32 million from 2022 to 2027, according to Technavio. The market is estimated to grow at a CAGR of 10.54%. North America is expected to contribute 48% to the market growth during the forecast period. In recent years, cloud gaming has increasingly gained popularity in North America. The region has a presence of many companies offering cloud gaming services. For instance, Google Stadia, one of the leading cloud gaming companies, was launched in 2019 and has since added many features to better cater to its customers better. The company allows users to play games across devices such as laptops, desktops, TVs, and mobile devices via a controller or mouse, and keyboard. Besides, it offers a game library that allows users to purchase games individually or access them through a monthly subscription. Similarly, xCloud, another major player in the region, allows users to play Xbox games on their mobile devices and supports streaming to PCs. NVIDIA GeForce Now, another notable cloud gaming service in the region, allows users to stream PC games to a variety of devices. Hence, the increasing adoption of secure cloud services and the adoption of advanced technologies such as 5G and artificial intelligence in gaming will boost the growth of the market during the forecast period. For more insights on the historic period (2017 to 2021) and forecast market size (2023 to 2027) – Request a sample report.
Vendor Landscape
The cloud gaming market is fragmented; the vendors are competing with competitors and are trying to get a greater market share. The market is growing, and the chances of new entrants cannot be overlooked. The major vendors have well-established economies of scale and market presence and generally rely on positioning technological advances, and the price of the products -The report provides a complete list of key vendors, their strategies, and the latest developments. Buy Now
Cloud gaming market – Market dynamics
Major Drivers & Challenges-
The increased availability of high-speed Internet notably drives the cloud gaming market growth. With increasing internet speeds globally, streaming games from the cloud have become easier for gamers. Hence, cloud gaming service providers can offer higher-quality graphics and faster response times. Cloud gaming services offer greater convenience by allowing users to access games from any device connected to the internet. This has boosted the video game industry’s growth significantly in recent years, with more people playing games than ever before. This has also created a huge market for cloud gaming services as people seek new and innovative ways to play their favorite games over better internet connections. Hence, the availability of high-speed internet is expected to boost the growth of the market during the forecast period.
Infrastructural and bandwidth challenges the cloud gaming market growth. To streamline high-quality games, users must have a lot of bandwidth. This can pose a challenge for users with access to limited data plans or slow internet connections. Although high-speed internet has increased the accessibility of cloud gaming, many parts of the world are still lacking the necessary infrastructure for reliable high-speed internet access. This can make cloud gaming challenging or impossible in certain countries due to issues such as delays (latency) between user input and game response. Although some cloud gaming service providers have significantly reduced latency by updating their software and browsers, this factor still poses a significant challenge for the market during the forecast period.
Key Trends –
The growth in mobile cloud gaming is an emerging trend shaping the cloud gaming market. The increasing popularity of mobile cloud gaming is driving the need for smartphones and tablets as they allow players to access high-quality games without the need for powerful devices, giving them more flexibility in terms of when and where they can play games. Additionally, mobile cloud gaming services such as Google Stadia, Microsoft xCloud, and NVIDIA GeForce Now have made accessing games on the go without having to carry around a console or gaming PC easier. Factors such as the convenience of playing games on the go and the increasing power and performance of mobile devices are driving this trend.
Technavio has identified key trends, drivers, and challenges in the market, which will help clients improve their strategies to stay ahead of their competitors. – View Sample Report
Company Profiles
The cloud gaming market report includes information on the product launches, sustainability, and prospects of leading vendors including Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc.
Competitive Analysis
The report includes competitive analysis, a proprietary tool to analyze and evaluate the position of companies based on their industry position score and market performance score. The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, growth in market share, among others.
Cloud gaming market – Segmentation assessment
Segment overview
Technavio has segmented the market based on market segmentation by application (video streaming and file streaming), device (gaming consoles, computing devices, smart TVs, and mobile devices), and geography (North America, APAC, Europe, South America, and Middle East and Africa).
The market share growth by the video streaming segment will be significant for market growth during the forecast period. In cloud gaming, video streaming plays a key role as it allows gamers to access games over the internet without downloading or installing them. Cloud gaming providers typically use video streaming technology to deliver games to users in real-time, allowing them to access high-quality games across various devices. But the player’s device must be powerful enough to allow video streaming and send input back to the server. Another approach is to utilize a powerful client device that can handle processing locally. In this approach, part of the game runs on the local device and part on the remote server. Furthermore, in both cases, the video streaming technology used must be able to handle the high bandwidth and low latency demands of cloud gaming. Overall, the segment is expected to witness moderate growth during the forecast period.
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Cloud Gaming Market Scope
Report Coverage
Details
Base year
2022
Historic period
2017-2021
Forecast period
2023-2027
Growth momentum & CAGR
Accelerate at a CAGR of 10.54%
Market growth 2023-2027
USD 1,619.32 million
Market structure
Fragmented
YoY growth 2022-2023 (%)
8.21
Regional analysis
North America, APAC, Europe, South America, and Middle East and Africa
Performing market contribution
North America at 48%
Key countries
US, China, Japan, South Korea, and Germany
Competitive landscape
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks
Key companies profiled
Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc.
Market dynamics
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
Table of Contents
1 Executive Summary
1.1 Market overview Exhibit 01: Executive Summary – Chart on Market OverviewExhibit 02: Executive Summary – Data Table on Market OverviewExhibit 03: Executive Summary – Chart on Global Market CharacteristicsExhibit 04: Executive Summary – Chart on Market by GeographyExhibit 05: Executive Summary – Chart on Market Segmentation by ApplicationExhibit 06: Executive Summary – Chart on Market Segmentation by DeviceExhibit 07: Executive Summary – Chart on Incremental GrowthExhibit 08: Executive Summary – Data Table on Incremental GrowthExhibit 09: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
2.1 Market ecosystem Exhibit 10: Parent marketExhibit 11: Market Characteristics
3 Market Sizing
3.1 Market definition Exhibit 12: Offerings of vendors included in the market definition3.2 Market segment analysis Exhibit 13: Market segments3.3 Market size 2022 3.4 Market outlook: Forecast for 2022-2027Exhibit 14: Chart on Global – Market size and forecast 2022-2027 ($ million)Exhibit 15: Data Table on Global – Market size and forecast 2022-2027 ($ million)Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
4 Historic Market Size
4.1 Global cloud gaming market 2017 – 2021Exhibit 18: Historic Market Size – Data Table on Global cloud gaming market 2017 – 2021 ($ million)4.2 Application Segment Analysis 2017 – 2021Exhibit 19: Historic Market Size – Application Segment 2017 – 2021 ($ million)4.3 Device Segment Analysis 2017 – 2021Exhibit 20: Historic Market Size – Device Segment 2017 – 2021 ($ million)4.4 Geography Segment Analysis 2017 – 2021Exhibit 21: Historic Market Size – Geography Segment 2017 – 2021 ($ million)4.5 Country Segment Analysis 2017 – 2021Exhibit 22: Historic Market Size – Country Segment 2017 – 2021 ($ million)
5 Five Forces Analysis
5.1 Five forces summary Exhibit 23: Five forces analysis – Comparison between 2022 and 20275.2 Bargaining power of buyers Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 20275.3 Bargaining power of suppliers Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 20275.4 Threat of new entrants Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 20275.5 Threat of substitutes Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 20275.6 Threat of rivalry Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 20275.7 Market condition Exhibit 29: Chart on Market condition – Five forces 2022 and 2027
6 Market Segmentation by Application
6.1 Market segments Exhibit 30: Chart on Application – Market share 2022-2027 (%)Exhibit 31: Data Table on Application – Market share 2022-2027 (%)6.2 Comparison by Application Exhibit 32: Chart on Comparison by ApplicationExhibit 33: Data Table on Comparison by Application6.3 Video streaming – Market size and forecast 2022-2027Exhibit 34: Chart on Video streaming – Market size and forecast 2022-2027 ($ million)Exhibit 35: Data Table on Video streaming – Market size and forecast 2022-2027 ($ million)Exhibit 36: Chart on Video streaming – Year-over-year growth 2022-2027 (%)Exhibit 37: Data Table on Video streaming – Year-over-year growth 2022-2027 (%)6.4 File streaming – Market size and forecast 2022-2027Exhibit 38: Chart on File streaming – Market size and forecast 2022-2027 ($ million)Exhibit 39: Data Table on File streaming – Market size and forecast 2022-2027 ($ million)Exhibit 40: Chart on File streaming – Year-over-year growth 2022-2027 (%)Exhibit 41: Data Table on File streaming – Year-over-year growth 2022-2027 (%)6.5 Market opportunity by Application Exhibit 42: Market opportunity by Application ($ million)Exhibit 43: Data Table on Market opportunity by Application ($ million)
7 Market Segmentation by Device
7.1 Market segments Exhibit 44: Chart on Device – Market share 2022-2027 (%)Exhibit 45: Data Table on Device – Market share 2022-2027 (%)7.2 Comparison by Device Exhibit 46: Chart on Comparison by DeviceExhibit 47: Data Table on Comparison by Device7.3 Gaming consoles – Market size and forecast 2022-2027Exhibit 48: Chart on Gaming consoles – Market size and forecast 2022-2027 ($ million)Exhibit 49: Data Table on Gaming consoles – Market size and forecast 2022-2027 ($ million)Exhibit 50: Chart on Gaming consoles – Year-over-year growth 2022-2027 (%)Exhibit 51: Data Table on Gaming consoles – Year-over-year growth 2022-2027 (%)7.4 Computing devices – Market size and forecast 2022-2027 Exhibit 52: Chart on Computing devices – Market size and forecast 2022-2027 ($ million)Exhibit 53: Data Table on Computing devices – Market size and forecast 2022-2027 ($ million)Exhibit 54: Chart on Computing devices – Year-over-year growth 2022-2027 (%)Exhibit 55: Data Table on Computing devices – Year-over-year growth 2022-2027 (%)7.5 Smart TVs – Market size and forecast 2022-2027Exhibit 56: Chart on Smart TVs – Market size and forecast 2022-2027 ($ million)Exhibit 57: Data Table on Smart TVs – Market size and forecast 2022-2027 ($ million)Exhibit 58: Chart on Smart TVs – Year-over-year growth 2022-2027 (%)Exhibit 59: Data Table on Smart TVs – Year-over-year growth 2022-2027 (%)7.6 Mobile devices – Market size and forecast 2022-2027Exhibit 60: Chart on Mobile devices – Market size and forecast 2022-2027 ($ million)Exhibit 61: Data Table on Mobile devices – Market size and forecast 2022-2027 ($ million)Exhibit 62: Chart on Mobile devices – Year-over-year growth 2022-2027 (%)Exhibit 63: Data Table on Mobile devices – Year-over-year growth 2022-2027 (%)7.7 Market opportunity by Device Exhibit 64: Market opportunity by Device ($ million)Exhibit 65: Data Table on Market opportunity by Device ($ million)
8 Customer Landscape
8.1 Customer landscape overview Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
9.1 Geographic segmentation Exhibit 67: Chart on Market share by geography 2022-2027 (%)Exhibit 68: Data Table on Market share by geography 2022-2027 (%)9.2 Geographic comparison Exhibit 69: Chart on Geographic comparisonExhibit 70: Data Table on Geographic comparison9.3 North America – Market size and forecast 2022-2027Exhibit 71: Chart on North America – Market size and forecast 2022-2027 ($ million)Exhibit 72: Data Table on North America – Market size and forecast 2022-2027 ($ million)Exhibit 73: Chart on North America – Year-over-year growth 2022-2027 (%)Exhibit 74: Data Table on North America – Year-over-year growth 2022-2027 (%)9.4 APAC – Market size and forecast 2022-2027Exhibit 75: Chart on APAC – Market size and forecast 2022-2027 ($ million)Exhibit 76: Data Table on APAC – Market size and forecast 2022-2027 ($ million)Exhibit 77: Chart on APAC – Year-over-year growth 2022-2027 (%)Exhibit 78: Data Table on APAC – Year-over-year growth 2022-2027 (%)9.5 Europe – Market size and forecast 2022-2027Exhibit 79: Chart on Europe – Market size and forecast 2022-2027 ($ million)Exhibit 80: Data Table on Europe – Market size and forecast 2022-2027 ($ million)Exhibit 81: Chart on Europe – Year-over-year growth 2022-2027 (%)Exhibit 82: Data Table on Europe – Year-over-year growth 2022-2027 (%)9.6 South America – Market size and forecast 2022-2027Exhibit 83: Chart on South America – Market size and forecast 2022-2027 ($ million)Exhibit 84: Data Table on South America – Market size and forecast 2022-2027 ($ million)Exhibit 85: Chart on South America – Year-over-year growth 2022-2027 (%)Exhibit 86: Data Table on South America – Year-over-year growth 2022-2027 (%)9.7 Middle East and Africa – Market size and forecast 2022-2027 Exhibit 87: Chart on Middle East and Africa – Market size and forecast 2022-2027 ($ million)Exhibit 88: Data Table on Middle East and Africa – Market size and forecast 2022-2027 ($ million)Exhibit 89: Chart on Middle East and Africa – Year-over-year growth 2022-2027 (%)Exhibit 90: Data Table on Middle East and Africa – Year-over-year growth 2022-2027 (%)9.8 US – Market size and forecast 2022-2027Exhibit 91: Chart on US – Market size and forecast 2022-2027 ($ million)Exhibit 92: Data Table on US – Market size and forecast 2022-2027 ($ million)Exhibit 93: Chart on US – Year-over-year growth 2022-2027 (%)Exhibit 94: Data Table on US – Year-over-year growth 2022-2027 (%)9.9 China – Market size and forecast 2022-2027Exhibit 95: Chart on China – Market size and forecast 2022-2027 ($ million)Exhibit 96: Data Table on China – Market size and forecast 2022-2027 ($ million)Exhibit 97: Chart on China – Year-over-year growth 2022-2027 (%)Exhibit 98: Data Table on China – Year-over-year growth 2022-2027 (%)9.10 Germany – Market size and forecast 2022-2027Exhibit 99: Chart on Germany – Market size and forecast 2022-2027 ($ million)Exhibit 100: Data Table on Germany – Market size and forecast 2022-2027 ($ million)Exhibit 101: Chart on Germany – Year-over-year growth 2022-2027 (%)Exhibit 102: Data Table on Germany – Year-over-year growth 2022-2027 (%)9.11 Japan – Market size and forecast 2022-2027Exhibit 103: Chart on Japan – Market size and forecast 2022-2027 ($ million)Exhibit 104: Data Table on Japan – Market size and forecast 2022-2027 ($ million)Exhibit 105: Chart on Japan – Year-over-year growth 2022-2027 (%)Exhibit 106: Data Table on Japan – Year-over-year growth 2022-2027 (%)9.12 South Korea – Market size and forecast 2022-2027Exhibit 107: Chart on South Korea – Market size and forecast 2022-2027 ($ million)Exhibit 108: Data Table on South Korea – Market size and forecast 2022-2027 ($ million)Exhibit 109: Chart on South Korea – Year-over-year growth 2022-2027 (%)Exhibit 110: Data Table on South Korea – Year-over-year growth 2022-2027 (%)9.13 Market opportunity by geography Exhibit 111: Market opportunity by geography ($ million)Exhibit 112: Data Tables on Market opportunity by geography ($ million)
10 Drivers, Challenges, and Trends
10.1 Market drivers 10.2 Market challenges 10.3 Impact of drivers and challenges Exhibit 113: Impact of drivers and challenges in 2022 and 202710.4 Market trends
11 Vendor Landscape
11.1 Overview 11.2 Vendor landscape Exhibit 114: Overview on Criticality of inputs and Factors of differentiation11.3 Landscape disruption Exhibit 115: Overview on factors of disruption11.4 Industry risks Exhibit 116: Impact of key risks on business
12 Vendor Analysis
12.1 Vendors covered Exhibit 117: Vendors covered12.2 Market positioning of vendors Exhibit 118: Matrix on vendor position and classification12.3 Advanced Micro Devices Inc. Exhibit 119: Advanced Micro Devices Inc. – OverviewExhibit 120: Advanced Micro Devices Inc. – Business segmentsExhibit 121: Advanced Micro Devices Inc. – Key newsExhibit 122: Advanced Micro Devices Inc. – Key offeringsExhibit 123: Advanced Micro Devices Inc. – Segment focus12.4 Alibaba Group Holding Ltd. Exhibit 124: Alibaba Group Holding Ltd. – OverviewExhibit 125: Alibaba Group Holding Ltd. – Business segmentsExhibit 126: Alibaba Group Holding Ltd. – Key offeringsExhibit 127: Alibaba Group Holding Ltd. – Segment focus12.5 Alphabet Inc. Exhibit 128: Alphabet Inc. – OverviewExhibit 129: Alphabet Inc. – Business segmentsExhibit 130: Alphabet Inc. – Key newsExhibit 131: Alphabet Inc. – Key offeringsExhibit 132: Alphabet Inc. – Segment focus12.6 Amazon.com Inc. Exhibit 133: Amazon.com Inc. – OverviewExhibit 134: Amazon.com Inc. – Business segmentsExhibit 135: Amazon.com Inc. – Key newsExhibit 136: Amazon.com Inc. – Key offeringsExhibit 137: Amazon.com Inc. – Segment focus12.7 Apple Inc. Exhibit 138: Apple Inc. – OverviewExhibit 139: Apple Inc. – Business segmentsExhibit 140: Apple Inc. – Key newsExhibit 141: Apple Inc. – Key offeringsExhibit 142: Apple Inc. – Segment focus12.8 BLACKNUT Exhibit 143: BLACKNUT – OverviewExhibit 144: BLACKNUT – Product / ServiceExhibit 145: BLACKNUT – Key offerings12.9 International Business Machines Corp.Exhibit 146: International Business Machines Corp. – OverviewExhibit 147: International Business Machines Corp. – Business segmentsExhibit 148: International Business Machines Corp. – Key newsExhibit 149: International Business Machines Corp. – Key offeringsExhibit 150: International Business Machines Corp. – Segment focus12.10 Microsoft Corp. Exhibit 151: Microsoft Corp. – OverviewExhibit 152: Microsoft Corp. – Business segmentsExhibit 153: Microsoft Corp. – Key newsExhibit 154: Microsoft Corp. – Key offeringsExhibit 155: Microsoft Corp. – Segment focus12.11 NVIDIA Corp. Exhibit 156: NVIDIA Corp. – OverviewExhibit 157: NVIDIA Corp. – Business segmentsExhibit 158: NVIDIA Corp. – Key newsExhibit 159: NVIDIA Corp. – Key offeringsExhibit 160: NVIDIA Corp. – Segment focus12.12 OVH Groupe SA Exhibit 161: OVH Groupe SA – OverviewExhibit 162: OVH Groupe SA – Product / ServiceExhibit 163: OVH Groupe SA – Key offerings12.13 Paperspace Co. Exhibit 164: Paperspace Co. – OverviewExhibit 165: Paperspace Co. – Product / ServiceExhibit 166: Paperspace Co. – Key offerings12.14 Samsung Electronics Co. Ltd. Exhibit 167: Samsung Electronics Co. Ltd. – OverviewExhibit 168: Samsung Electronics Co. Ltd. – Business segmentsExhibit 169: Samsung Electronics Co. Ltd. – Key newsExhibit 170: Samsung Electronics Co. Ltd. – Key offeringsExhibit 171: Samsung Electronics Co. Ltd. – Segment focus12.15 Sony Group Corp. Exhibit 172: Sony Group Corp. – OverviewExhibit 173: Sony Group Corp. – Business segmentsExhibit 174: Sony Group Corp. – Key newsExhibit 175: Sony Group Corp. – Key offeringsExhibit 176: Sony Group Corp. – Segment focus12.16 Ubitus KK Exhibit 177: Ubitus KK – OverviewExhibit 178: Ubitus KK – Product / ServiceExhibit 179: Ubitus KK – Key offerings12.17 Unity Software Inc. Exhibit 180: Unity Software Inc. – OverviewExhibit 181: Unity Software Inc. – Product / ServiceExhibit 182: Unity Software Inc. – Key offerings
13 Appendix
13.1 Scope of the report 13.2 Inclusions and exclusions checklistExhibit 183: Inclusions checklistExhibit 184: Exclusions checklist13.3 Currency conversion rates for US$ Exhibit 185: Currency conversion rates for US$13.4 Research methodology Exhibit 186: Research methodologyExhibit 187: Validation techniques employed for market sizingExhibit 188: Information sources13.5 List of abbreviations Exhibit 189: List of abbreviations
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